This page was made to provide information to players wanting to create MLG gametypes
I have provided gametypes and the maps they are played on. Here are the complete 2007 and 2006 gametypes, as well as select 2005 gametypes.
To create an MLG gametype, edit the default gametype and DO NOT USE Create New...
MLG 2007 FFA Gametypes
Open and Championship FFA
Gametype Settings
- Gametype built off the Slayer default gametype.
- Match Options
- Score To Win Round = Unlimited
- Round Time Limit = 15 Minutes
- Player Options
- Equipment Options
- Starting Weapon = Battle Rifle
- Weapons on Map = Human
1v1
Rules are the same as the 2006 1v1 rules.
- All settings not default to Slayer
- Score to Win Round = 15
- Round Time Limit = 30 Minutes
- Suicide Penalty = None
- Starting Weapon = Carbine
- Weapons on Map = No Duals
- Map: Warlock
MLG 2007 Team 4v4 Gametypes
Settings for All Gametypes - Included in gametype settings below
- Resolve Ties = Off
- Suicide Penalty = None
- Motion Sensor = Off
- Team Changing = Off
- Respawn Time Modifier = None
- Betrayal Penalty = None
- Starting Weapon = Battle Rifle
- Weapon Respawn = Double Time
Team Slayer
Maps
- Lockout
- Midship
- Beaver Creek
- Warlock
Gametype Settings
- Gametype built off the Team Slayer default gametype.
- Match Options
- Resolve Ties = Off
- Round Time Limit = 15 Minutes
- Player Options
- Motion Sensor = Off
- Suicide Penalty = None
- Team Options
- Team Changing = Off
- Respawn Time Modifier = None
- Betrayal Penalty = None
- Equipment Options
- Starting Weapon = Battle Rifle
- Weapon Respawn Time = Double Time
- Weapons on Map = No Duals
Team Slayer Sanctuary
Maps
Gametype Settings
- Gametype built off the Team Slayer default gametype.
- Match Options
- Resolve Ties = Off
- Round Time Limit = 15 Minutes
- Player Options
- Motion Sensor = Off
- Suicide Penalty = None
- Team Options
- Team Changing = Off
- Respawn Time Modifier = None
- Betrayal Penalty = None
- Vehicle Options
- Equipment Options
- Starting Weapon = Battle Rifle
- Weapon Respawn Time = Double Time
Team Ball
Maps
Gametype Settings
- Gametype built off the Team Ball default gametype.
- Match Options
- Resolve Ties = Off
- Score to Win Round = 5 Minutes
- Round Time Limit = 15 Minutes
- Player Options
- Motion Sensor = Off
- Suicide Penalty = None
- Team Options
- Team Changing = Off
- Respawn Time Modifier = None
- Betrayal Penalty = None
- Equipment Options
- Starting Weapon = Battle Rifle
- Weapon Respawn Time = Double Time
- Weapons on Map = No Duals
Note regarding CTF Classic games
CTF Classic games will have an initial time limit of 15 minutes. If after 15 minutes, one team is winning and their flag is at home, the game is over. If, however, the score is tied after 15 minutes, the game will continue and the next team to score will win the game. If the 30 minute time limit is reached without a winner, the game must be replayed with the first capture winning the game.
If the initial time limit is reached in a CTF Classic game,
the difference in captures is 1, and the winning team’s flag is out, the game will continue.
If the flag is captured, the game will go into sudden death, but if the flag is returned,
the game is over. (If you're playing on Xbox Live, just finish the game!)
CTF Classic Sanctuary
Gametype Settings
- Gametype built off the CTF Classic default gametype.
- Match Options
- Resolve Ties = Off
- Round Time Limit = 30 Minutes
- Player Options
- Motion Sensor = Off
- Suicide Penalty = None
- Team Options
- Team Changing = Off
- Respawn Time Modifier = None
- Betrayal Penalty = None
- Game Options
- Flag At Home to Score = Off
- Flag Touch Return = Off
- Flag Reset Time = 10 Seconds
- Flag Indicator = Off
- Equipment Options
- Starting Weapon = Battle Rifle
- Weapon Respawn Time = Double Time
CTF Classic Midship and Warlock
Gametype Settings
- Gametype built off the CTF Classic default gametype.
- Match Options
- Resolve Ties = Off
- Score to Win Round = 5
- Round Time Limit = 30 Minutes
- Player Options
- Motion Sensor = Off
- Suicide Penalty = None
- Team Options
- Team Changing = Off
- Respawn Time Modifier = None
- Betrayal Penalty = None
- Game Options
- Flag Reset Time = 15 Seconds
- Flag Indicator = Off
- Equipment Options
- Starting Weapon = Battle Rifle
- Weapon Respawn Time = Double Time
Midship Neutral Bomb
Gametype Settings
- Gametype built off the Neutral Bomb default gametype.
- Match Options
- Resolve Ties = Off
- Number of Rounds = 1
- Score to Win Round = 3
- Round Time Limit = 30 Minutes
- Player Options
- Motion Sensor = Off
- Suicide Penalty = None
- Team Options
- Team Changing = Off
- Respawn Time Modifier = None
- Betrayal Penalty = None
- Game Options
- Bomb Reset Time = 60 Seconds
- Bomb Arm Time = 5 Seconds
- Equipment Options
- Starting Weapon = Battle Rifle
- Weapon Respawn Time = Double Time
- Weapons on Map = No Duals
MLG 2006 FFA Gametypes
Free For All
FFA is only played on Midship with 8 players.
- All settings not default to Slayer
- Weapons on Map = Human
- Score to Win Round = 50
- Round Time Limit = 20 Minutes
- Suicide Penalty = None
- Starting Weapon = Battle Rifle
1 v 1 / Head to Head
1 v 1 is only played on Warlock
- All settings not default to Slayer
- Score to Win Round = 15
- Round Time Limit = 30 Minutes
- Suicide Penalty = None
- Starting Weapon = Carbine
- Weapons on Map = No Duals
MLG 2006 Team 4v4 Gametypes
Settings for all team games
- All settings not default to Team Slayer
- Suicide Penalty = None
- Motion Sensor = Off
- Team Changing = Off
- Respawn Time Modifier = None
- Betrayal Penalty = None
- Starting Weapon = Battle Rifle
- Weapon Respawn = Double Time
Team Slayer (except Sanctuary)
Maps
- Lockout
- Midship
- Beaver Creek
- Warlock
- Ivory Tower (Was not used in online tournaments)
- All settings not default to Team Slayer
- Round Time Limit = 15 Minutes
- Weapons on Map = No Duals
Team Slayer (Sanctuary)
- All settings not default to Team Slayer
- Round Time Limit = 15 Minutes
- Primary Turret = None
- Weapons on Map = No Sniping
Team Oddball
Maps
- All settings not default to Team Ball
- Score to Win Round = 5 Minutes
- Round Time Limit = 15 Minutes
- Weapons on Map = No Duals
CTF Classic Beaver Creek
- All settings not default to CTF Classic
- Round Time Limit = 30 Minutes
- Flag Reset Time = 15 Seconds
- Flag Indicator = Always On
- Weapons on Map = No Duals
CTF Classic Sanctuary
- All settings not default to CTF Classic
- Round Time Limit = 30 Minutes
- Flag at Home to Score = Off
- Flag Touch Return = Off
- Flag Reset Time = 10 Seconds
- Flag Indicator = Off
CTF Classic Midship and Warlock
- All settings not default to CTF Classic
- Score to Win Round = 5
- Round Time Limit = 30 Minutes
- Flag Reset Time = 15 Seconds
- Flag Indicator = Off
- Weapons on Map = No Duals
Midship Neutral Bomb (Originally introduced in 2005, not used in 2006, but re-introduced in recent online tournaments)
- All settings not default to Neutral Bomb
- Number of Rounds = 1
- Score to Win Round = 3
- Round Time Limit = 15 Minutes
- Bomb Arm Time = 5 Seconds
- Weapons on Map = No Duals
General rules
- No grenade jumping
- No getting on top of any ledges on Warlock.
- No leaving the normal boundaries of a level at any time (i.e. getting on top of a map).
- No communication between players during FFA games.
- No hiding the flag in walls.
- No placing the ball out of reach.
- No super bouncing.
- No use of the "guardian glitch"
MLG 2005 FFA Gametypes
Throughout the 2005 season,
MLG created many different gametypes. I have selected different
FFA
games from different parts of the season.
Free For All (Used in St. Louis)
Maps
- All settings not default to Slayer
- Score to Win Round = 50
- Round Time Limit = 20 Minutes
- Suicide Penalthy = 10 Seconds
- Starting Weapon = Battle Rifle
- Weapons on Map = Human
Free For All (Used in Las Vegas)
8 People on Midship
- All settings not default to Slayer
- Score to Win Round = 50
- Round Time Limit = 20 Minutes
- Suicide Penalty = 10 seconds
- Starting Weapon = Battle Rifle
- Weapons on Map = Human
MLG 2005 Team Gametypes
For the 2005 gametypes, I only took the best gametypes from certain events; I'm not posting how to make Team Rifles.
OGRE 1 doesn't like Team Rifles either. Also, instead of having an "All Gametype Settings" (Where all gametypes carry those settings),
I am simply posting all the rules. The gametypes posted will appear from newest to oldest gametypes.
Neutral Bomb (Used in Nashville/Atlanta/Chicago 2005)
Played on Midship
- All settings not default to Neutral Bomb
- Resolve Ties = Off
- Suicide Penalty = None
- Team Changing = Off
- Respawn Time Modifier = None
- Betrayal Penalty = None
- Weapon Respawn Time = Double Time
- Number of Rounds = 1 Round
- Score to Win Round = 3
- Sudden Death = Off
- Bomb Arm Time = 5 Seconds
- Starting Weapon = Battle Rifle
Team Slayer Sanctuary (Snipers, Used in Nashville/Atlanta/Chicago 2005)
- All settings not derfault to Team Slayer
- Resolve Ties = Off
- Suicide Penalty = None
- Team Changing = Off
- Respawn Time Modifier = None
- Betrayal Penalty = None
- Weapon Respawn Time = Double Time
- Starting Weapon = Sniper Rifle
- Secondary Weapon = Battle Rifle
Team King (Used in Nashville/Atlanta/Chicago 2005)
- All settings not default to Team King
- Resolve Ties = Off
- Suicide Penalty = None
- Team Changing = Off
- Respawn Time Modifier = None
- Betrayal Penalty = None
- Weapon Respawn Time = Double Time
- Score to Win Round = 5 Minutes
- Round Time Limit = 20 Minutes
- Moving Hill = 2 Minutes
- Starting Weapon = Battle Rifle
Team Slayer Colossus (Snipers, used in St. Louis)
- All settings not default to Team Slayer
- Round Time Limit = 20 Minutes
- Resolve Ties = Off
- Suicide Penalty = 10 Seconds
- Motion Sensor = Off
- Team Changing = Off
- Respawn Tie Modifier = None
- Starting Weapon = Sniper Rifle
- Weapons on Map = Sniping
- Secondary Weapon = Battle Rifle
Sources and links